Impulse Reverberate 3

回响之速混响插件
Reverberate 3
LiquidSonics - Reverberate 3 | 回响之速 - 标志性硬件混响脉冲捕捉插件

Reverberate 3:Modulated True-Stereo Convolution Reverb
Reverberate 3:调制真立体卷积混响

Reverberate 3 takes the impulse captures of iconic hardware reverbs and makes them sound better than ever before.
Reverberate 3 采用了标志性硬件混响的脉冲捕捉,使其听起来比以往任何时候都好。

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概述信息 技术规格 附加信息

Production Introduction 产品介绍​

Legends Never Sounded So Good
Reverberate 3 is for the impulse responses aficionados.
If you have captures of legendary studio hardware or even the overlooked gems,
Reverberate 3 is for you.
Reverberate 3 takes the impulse captures of iconic hardware reverbs
and makes them sound better than ever before.​

传奇从未如此美妙
Reverberate 3 是为IR爱好者准备的。
如果你录制过传奇工作室硬件,甚至是被忽视的硬件珍宝,
那么 Reverberate 3 适合你。
Reverberate 3 采用了标志性硬件混响的脉冲捕捉,
使其听起来比以往任何时候都好。

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Loaded with effects and modulation options ranging from the subtle to the sublime,
it is a powerhouse of creative potential
that can take impulse responses to new highs.​

它充满了从微妙到光华的效果和调制选项,
是一个具有创造力潜力的强大工具及,
可以将 IR 推向新高。
It features a wealth of editing and modulation tools
that can refresh and enliven any third party stereo and true stereo impulse responses.
Take your captures closer to their original hardware than ever before,
or so far away that they become almost unrecognisable.​

它拥有丰富的编辑和调制工具,
可以使任何第三方立体声和真立体声脉冲响应焕然一新。
它可以让你录制的混响比往任何时候都更接近原始硬件,
或者做成完全无法辨认的样子。
A cornerstone of Reverberate’s ability lies in own proprietary modulated capture and playback technology format called Fusion-IR.
It is an innovative approach to convolution capture and playback
creating a lively, organic reverberation that is impossible to achieve with traditional static convolution.​

Reverberate 核心能力在于其专有的调制捕获和叫做 Fusion IR 的播放技术格式。
这是一种创新的卷积捕获和回放方法,
创造了传统静态卷积无法实现的生动、有机的混响。
Have you ever wondered what the early reflections of one piece of classic hardware sounds like with tail of another?
Or what an iconic stereo reverb would sound like in true stereo?
All possible with Reverberate 3.
Anybody who wants to breathe new life into their capture library
or make something even more special with what they already have needs Reverberate 3.​

你是否想过,一台经典硬件的早期反射与另一台的尾音合起来是什么样的?
或者一个标志性的立体声混响在真立体声中会是什么样子?
这些都可以通过 Reverberate 3 做到。
任何想为自己的 IR 库注入全新活力、
或者用已有东西做一些更特别东西的人都需要 Reverberate 3。
Reenergise Your Impulses
Reverberate has a wide selection of new and refined tools
to reinvigorate your collection of static or Fusion-IR based reverb captures.​

重新赋能 IR
Reverberate 有许多新的和精妙的工具可供选择,
以重新焕发你的静态或基于Fusion IR的混响收藏。

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Deeper Fusion-IR Editing
Fusion-IR processing captures the evolving character of time-varying reverbs using multiple true-stereo reverb streams
that are processed simultaneously into a reverb that mixes effortlessly with your music.​

深度 Fusion-IR 编辑
Fusion IR 使用多个真立体声混响流捕捉时变混响的演变特征,
这些混响流被同时处理成一个可以轻松与音乐混合的混响。
Fusion-IRs contain separately sampled early and late reverb components
for unparalleled control in a convolution reverb,
so you can balance the early and late components of a reverb independently,
just as you can on a hardware device.​

Fusion IR 包含单独采样的早期和后期混响分量,
可在卷积混响中实现强力的控制,
因此你可以独立地平衡混响的早期和后期分量,
就像在硬件设备上一样。
New in Reverberate 3 is the ability to independently adjust the late reverb pre-delay
without disrupting the integrity of the sampled reflections.​

Reverberate 3 的新功能能够独立调整后期混响预延迟,
而不会破坏采样反射的完整性。
Many hardware reverbs only apply pre-delay to the reverb tail,
which means the reflections are not unnaturally untethered from the dry sound as pre-delay is applied.
Usually in a convolution reverb
applying additional pre-delay would dramatically unglue the reflections,
but in Reverberate 3
you can shift the late tails forwards and backwards in time independently.​

许多硬件混响只对混响尾部应用预延迟,
这意味着当应用预延迟时,反射不会从干声中不自然地脱离。
通常在卷积混响中,
使用额外的预延迟会显著地使反射声脱离,
但在 Reverberate 3 中,
你可以在时间上独立地前后移动后期尾声。
This also means you can even remove late reverb pre-delay
without trimming off any associated reflections from the beginning of the reverb.​

这也意味着您甚至可以去除后期混响预延迟,
而无需调整混响开始时的任何相关反射。

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Reverberate 3 includes a new re-decaying feature so you can adjust reverb times
from 0.25x – 1.75x of their original time without introducing stretch artefacts.
Contouring above and below two user-controllable crossovers allows powerful control over low and high reverb times.
Of course you can still then send these modified Fusion-IRs into the regular array of editing tools
including crop, envelope and resampling stretch.​

Reverberate 3 包括一个新的 Re-Decay 功能,
因此你可以在不引入拉伸音障的情况下将混响时间从原始时间的 0.25 倍调整到 1.75 倍。
在两个用户可控的交叉渐变旋钮之上或之下进行调整,
允许对低频和高混响时间进行强力的控制。
当然,你仍然可以将这些修改后的 Fusion IR 发送到常规的编辑工具阵列中,
包括裁剪、包络和重新采样拉伸。
Enhanced Ture Stereo Simulation
Many third party impulse responses are simple, two channel captures –
but for a fully enveloping sound true stereo is required.​

增强型真立体声模拟
许多第三方 IR 都是简单的双通道捕获,
但对于具有完整包络的声音,则需要真立体声形式。
A reverb with crossfeed creates reverberation from the left input signal to both left and right output channels, and vice versa.
Typically the crossfed channels are delayed, and reduced in level,
and may even be subject to some additional filtering.​

具有交叉馈送的混响会产生从左输入信号到左和右输出通道的混响,反之亦然。
通常,交叉信道被延迟,并且电平降低,
甚至可能会进行一些额外的滤波处理。
Reverberate can simulate true stereo reverbs using stereo captures.
This is an especially powerful technique when used with reverbs that were never designed with true stereo in mind,
dramatically improving their spatialisation capabilities.​

混响可以使用立体声捕获来模拟真立体声混响。
与从未应用过真立体声的混响一起使用时,这是一种十分强大的技术,
可以极大地提高其空间能力。
Now in Reverberate 3
you can modulate the simulated crossfeed channels bringing them to life
in way you may have never thought possible without impacting the essential structure and onset characteristics of the sampled reverb.​

现在 Reverberate 3 中,
您可以在不影响采样混响的基本结构和起始特性的情况下,
以从未想过的方式调制模拟的交叉馈送通道,使其栩栩如生。

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The modulation technique used for true stereo simulation adds a dynamic sense of space and airiness to the reverb,
but because the direct channels are not modulated it will not impair the true character of the original.​

用于真立体声模拟的调制技术为混响带来了动态的空间感和空气感,
但由于原始声道未经调制,因此不会损害原声的真实性。
Extended Split Modulation
Often a reverb will feature modulated tails and static reflections,
but many sampled impulse responses include early reflections and late reverberation in the same capture.​

额外的分割调制
混响通常以调制尾部和静态反射为特征,
但许多采样脉冲响应在同一次捕获中会包括早期反射和后期混响。
Reverberate allows you to divide a capture into two halves at a point of your choosing,
load each into independent convolution engines,
and then modulate each half separately creating a reverb brimming with new life and character.​

Reverberate 3 可以让你自己选择时间点将捕捉分成两个部分,
并将每一部分加载到独立的卷积引擎中,
然后分别调制每个部分,创造出充满生命力与个性的混响。
You an even apply additional modulation to the early and late captures in a Fusion-IR.
Reverberate 3 features pitching and non-pitching delay and time modulation features
so you can apply dramatic or natural modulations to any static impulse response.​

你甚至可以对 Fusion IR 中的早期和后期捕获声应用额外的调制。
Reverberate 3 具有音高化和非音高化的延迟以及时间调制功能,
因此你可以对任何静态脉冲响应使用明显的或自然的调制。
The non-pitching mode is new in version 3,
and these two modes can be selected independently irrespective of split point.
A short burst of chorusing modulation in the first few tens of milliseconds
followed by the more natural fixed-pitch modulation scheme throughout the tail
can breathe new life into almost any sampled space.​

非音高模式是在 Reverberate 3 中更新的,
这两种模式可以独立选择,而无需考虑分割点。
在最初的几十毫秒内发出短暂的合唱调制,
然后在整个尾部采用更自然的固定音高调制方案,
可以为几乎任何采样的空间注入新的活力。

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This is especially powerful
when used on reverbs that were never originally designed with modulation
and even the tail of a physical capture,
taking them on to new highs never envisaged before.​

这一功能十分强大,
用于未使用过调制设计的混响,
甚至是物理捕捉的尾音时,
可以将它们带到前所未有的新高。
Rejuvennate Your Rack
Reverberate dispels the notion that convolution only creates lifeless reverbs
with a mix of innovative modulation technologies and quality effects.​

重新发明效果机架
Reverberate 摒弃了只会通过创新调制技术和高质量效果
来创造出毫无生气的卷积混响的理念。
Comprehensive Effects
The split modulation and true stereo simulation tools enrich the soul of a captured reverb,
but additional spice comes from a comprehensive set of modulated equalisers, delays, ducker and chorus modules.​

综合效果
分割调制和真立体声模拟工具丰富了捕获混响的灵魂,
但其额外的趣味来自一套全面的调制均衡器、延迟、闪避器和合唱模块。
Dispersion modelling even allows you to simulate the essential whip-crack of real plate reverbs
that was missing in almost all vintage digital plate algorithms.​

Dispersion 模拟了那种来自真实板式混响的“鞭打声”
这是几乎所有老式数字板式算法中所缺少的。
A Refresh For The Next Decade Of Reverb
A lot has changed since Reverberate v1 was released over a decade ago.
With this update we have reworked it with the future in mind.​

引领后 10 年的混响
自从十多年前 Reverberate v1 发布以来,发生了很多变化。
通过这次更新,我们重新设计了它,并考虑到了未来的形态。
Reverberate 3 features a brand new scalable interface
with support for high resolution screens, enhanced metering,
support for VST3 and the new FS-24x, FS-48 and FS-91 Fusion-IR packs.​

Reverberate 3 具有全新的可扩展接口,
支持高分辨率屏幕、增强的分析量表、
支持 VST3 以及新的 FS-24x、FS-48 和 FS-91 Fusion IR 包。
The improvements aren’t just surface level,
with all DSP rearchitected to support Apple Silicon
(planned for release as a free update in 2021).​

这些改进不仅仅是表面上的,
所有 DSP 都重新设计为支持 Apple Silicon
(计划于 2021 年作为免费更新发布)。

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