Product Introduction 产品介绍
Simply Powerful Reverb
LiquidSonics has established an enviable reputation
for making some of the best sounding reproductions of classic stereo hardware reverbs.
简单有力的混响
LiquidSonics 赢得了一些令人羡慕的声誉,
因为我们开发了一些声音最棒的经典立体声硬件混响复刻。
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But when we were challenged by industry-leading composers, mixers and post-production engineers
to create something special for those working in modern surround formats
we knew we had to make a reverb from the ground up.
They told us their needs:
但是,受到业界领先的作曲家、混音师和后期制作工程师的挑战,
为那些使用现代环绕格式的人们制作一些特别的东西时,
我们知道必须要从头开始开发混响效果器了。
他们告诉了我们他们的需求:
Create a room reverb with best-in-class sound.
Provide innovative, creative tools for use in complex surround mixes.
Make it simple and intuitive enough for lightning-fast workflows.
We worked with some of the best in the business to make sure we got it just right –
including Alan Meyerson, Marti Humphrey, Steve Genewick, Scott Michael Smith,
and many more industry professionals to make sure we were ticking all the boxes.
一个具有一流声音的房间混响。
提供创新、创意的工具,用于复杂的环绕声混音。
使其足够简单且直观,能实现闪电般的工作流程。
我们与业内一些最优秀的人物合作,以确保我们工作的合理——
包括 Alan Meyerson、Marti Humphrey、Steve Genewick、Scott Michael Smith,
以及其它业内专业人士,确保我们覆盖到了所有需求。
Cinematic Rooms is a reverb
dedicated to the intense acoustic demands of surround room simulation.
Deep yet accessible; advanced surround workflow tools allow you to design intricate acoustic spaces of incredible purity with simplicity.
Available in two editions,
both support channel formats from stereo up to 9.1.6
for use with the latest Atmos workflows.
Cinematic Rooms是一款混响器,
专门满足环绕声房间模拟的巨大声学需求。
虽艰可及,先进的环绕声工作流程工具可以使你设计出纯度极高的复杂声学空间。
一共有两个版本可供选择,
它们均支持立体声至 9.1.6 的声道格式,
并可与最新的 Atmos 工作流一起使用。
Cinematic Rooms Professional
For the most demanding score mixing and post-production workflows,
the Professional edition is the ultimate room simulator
combining the latest in modulated constant-density reverb technology with an interface tailored to the demands of modern surround production.
专业的电影房间混响
对于最苛刻的配乐混音和后期制作工作流,
Professional 版本是终极的房间模拟工具,
它将最新的调制恒定密度混响技术与根据现代环绕制作需求定制的界面相结合。
Surround Editing Planes
Cinematic Rooms Professional provides you with the controls you need to precisely define reverberation within the surround field.
Optionally deviate parameters in the front, rear, side, centre or elevated planes relative to the master preset, for example:
环绕声编辑平面
Cinematic Rooms Professional 为你提供精确定义环绕场混响所需的控件。
你可以选择偏离前、后、侧、中心或升高平面中相对于主预设的参数,例如:
Extend and filter the reverb tail in the sides and rears
Emphasise and widen reflections in the front and side channels
Apply a tempo-synced pre-delay and echo in the rears and elevations
As all surround plane deviations track the master controls any changes to the master preset
immediately propagate throughout the space,
and are clearly visible by the surround editing indicators beneath every parameter.
扩展并滤波两侧和后部的混响尾声
强调并拓宽正面和侧面通道中的反射声
在后场和前场采用节奏同步的预延迟和回声
随着环绕平面偏差跟随总控变化,
任何总控预设中的改变都会立刻在空间中传播,
并且每个参数底下都有清晰可见的环绕声编辑指示器。
Superior Pan Tracking
Advanced control of crossfeed allows you to accentuate or suppress
the amount and character of reverb propagation into the surround space.
出色的声像跟踪
交叉反馈的高级控制可以让你强调或抑制
混响传播到环绕空间的数量和个性度。
Unlike other surround reverbs
that typically create a homogeneous wash of equal magnitude in all channels,
Cinematic Rooms’ crossfeed controls allow you glue the reverb to the source of the action
whilst tracking panning very naturally with additional filtering, level and delay control.
与其他环绕混响不同的是,
其他环绕混响通常会在所有通道中产生同等大小的均匀混响,
Cinematic Rooms 的交叉馈送控制则允许你将混响粘合到动作源,
同时通过额外的滤波、电平和延迟控制非常自然地跟踪声像。
Dynamics
Cinematic Rooms Professional includes a ducking
and compression module, and also a gate.
动态处理
Cinematic Rooms 包括一个闪避
和压缩模块,还有一个门限效果。
Ducking
Ducking a reverb is a powerful tool
if you need to prevent a reverb overwhelming the dry signal
but still want the tail to be clearly audible.
It helps to keep the reverb tucked away
until there is space in the mix for it to fill the space between phrases –
this often this will improve clarity and intelligibility.
Adjusting the attack, release and ratio is key to finding a setting that sounds natural.
闪避
闪避混响是一个强大的工具,
如果你需要防止混响淹没干信号,
但仍然希望尾声清晰可见时就可以用它。
它有助于将混响隐藏起来,
直到混音中的乐句之间出现了可填充的空间——
这样做通常会让混音更清晰、更有辨识度。
调整启动时间、释放和比例是找到一个听起来自然设置的关键。
By ducking only the reverb (not the reflections)
one retains the spatialisation effect of the early room
without compromising intelligibility from excessive reverb tail fighting with the dry.
通过闪避混响(而不是反射声),
可以保留房间的早期空间效果,
而不会因混响尾部与干声的过度竞争而影响清晰度。
Compression
Compression can be added to thicken a reverb
making it sound even more dense in the initial phase
as it will squash down any peaks and accentuate the speed of the reverb’s onset.
压缩
压缩可以增加混响的厚度,
使其在初始阶段听起来更加密集,
因为它会压制任何峰值,并突出混响的开始。
Gate
Gated reverbs are especially useful with drums
or when you need to keep the reins on a reverb tail to avoid overwhelming a mix
or for creative 80’s style effects.
门限
门控混响对鼓特别有用,
或者当你需要控制混响尾音以避免影响混音,
或着需要产生创造性的 80 年代风格效果时。
Standard Edition
Refined, simplified, but never acoustically compromised –
the standard edition is ideal for rapid workflows,
lower budgets and simpler music mixing projects from stereo up to 9.1.6.
Standard 版本
精致、从简,但绝不在声音上妥协——
标准版非常适合高效的工作流程、
较低的预算以及从立体声到 9.1.6 的简单音乐混音工程。
With a wide selection of expertly designed presets and intuitive controls,
Cinematic Rooms is designed to help you find a perfect space in no time at all.
Cinematic Rooms 拥有多种专业设计的预设和直观的控制,
旨在帮你通过短时间找到完美的空间。
Sharing the same reverb and reflection engines as the professional edition,
Cinematic Rooms creates a convincing, pure ambience around your sources
by simulating sophisticated early auditory cues for a wide range of realistic environments.
Cinematic Rooms 与专业版享有相同的混响和反射引擎,
通过在各种逼真的环境中模拟复杂的早期听感线索,
在你的声源周围创造出令人信服的纯净氛围。
By pairing a unique achromatic reflection engine with a novel constant density surround reverberation algorithm,
Cinematic Rooms excels in room simulation
where other surround reverbs based on older technologies pushed beyond their natural limits begin to falter.
通过将独特的非音阶反射引擎与新颖的恒定密度环绕混响算法相结合,
Cinematic Rooms 在房间模拟方面表现出色,
而其他基于旧技术的环绕混响则开始相形见绌。
Unlike point-delay reflections, achromatic reflections can be placed in close proximity to one another
without causing phasing artefacts.
Our unique constant density reverb algorithm does not progressively divide resources between channels,
so reverb tails retain their richness without compromise
与点延迟反射不同,非音阶反射可以放置在彼此非常接近的位置,
而不会造成刻意的相位问题。
我们独特的恒定密度混响算法不会在通道之间逐渐浪费资源,
因此混响尾音会保持其丰富性而毫不妥协。
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